Root

+2 Vitality, +2 Awareness, -2 Strength Roots are tough and highly in touch with the world around them, however their small stature comes with reduced strength.

Small Creature

Slow: Base speed 20 feet

Low Light Vision

Immune to mind affecting effects

Immune to paralysis, poison, polymorph, sleep and stunning effects.

Roots may enter a sleep like trance to restore health and mana, but otherwise do not require sleep.

Healing Shard: Plants are magical creatures and all plants have a shard of healing within them. This shard cannot be removed without killing the plant.

No remains: Like all magical creatures plants will not leave a corpse if they die, 2d6 rounds after a plant dies their body fades away in a burst of healing energy.

Root.jpg

Root

Aether Falls Mallek Mallek