+2 Vitality, +2 Awareness, -2 Strength Roots are tough and highly in touch with the world around them, however their small stature comes with reduced strength.
Slow: Base speed 20 feet
Low Light Vision
Immune to mind affecting effects
Immune to paralysis, poison, polymorph, sleep and stunning effects.Roots may enter a sleep like trance to restore health and mana, but otherwise do not require sleep.
Healing Shard: Plants are magical creatures and all plants have a shard of healing within them. This shard cannot be removed without killing the plant.
No remains: Like all magical creatures plants will not leave a corpse if they die, 2d6 rounds after a plant dies their body fades away in a burst of healing energy.